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Orokin derelict void treasure room
Orokin derelict void treasure room








orokin derelict void treasure room
  1. #Orokin derelict void treasure room update#
  2. #Orokin derelict void treasure room full#
  3. #Orokin derelict void treasure room mods#

  • Improvements to the Gear Spiral controller sensitivity.
  • Removed outstanding old Corpus Lockers and replaced them with the new Locker meshes.
  • Removed Wisp footstep sounds when wall running.
  • Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
  • Changed the Venus Assassinate area marker so it matches the UI objective.
  • Improved an extraction area in the Gas City tileset to be a little more generous.
  • Increased brightness of the grey ABC markers in Lua Spy missions.
  • Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.
  • Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
  • Corrupted Vor is now marked with a red X marker if killing him is required to progress past the 'kill enemies' stage in Interception.
  • Objective UI markers now flash red to match red X attack markers.
  • Possible fix for Zanuka spawning in secret rooms and teleporting players there.
  • Removed parkour tiles to reduce the chance newer players will get stuck here.
  • orokin derelict void treasure room

    Added objective text in the UI for maximum clarity for ‘what the hek is going on’.Fixed enemies unable to reach the Reactor console.Fixed no enemies spawning to trigger lockdown at the Reactor console.Increased 'Defend' time to 60 seconds from 40 seconds.Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.Increased visibility of the panic button placed at the Reactor console.These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered: As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions. Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies.Further fixes to floating Armor on Wukong / Wukong Prime.Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis / Plains which results in getting stuck in Archwing instead of being knocked out.Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used.Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes.Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.Fixed the Glaive Prime Blueprint help text saying it's obtainable from Nightwave Cred Offerings.

    orokin derelict void treasure room

    #Orokin derelict void treasure room mods#

  • Fixed inability to mark Mods dropped from containers in the Void for the "Mark a Resource or Mod" Nightwave Act.
  • Right clicking on Nightwave rewards will now display its preview diorama.
  • (NEW) Obstacle Course Architect: 15000 XP.
  • This now works properly + and we are working to highlight this fact more (as we work to expose in UI): We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). We have record keeping of your rank, so you won't re-trigger the rank up rewards.
  • The Trading Post and Treasury will supply their intended XP.Īs we release eligible content, you can re-rank your Clan over time.
  • orokin derelict void treasure room

    All trophies are now exempt from Clan XP and will not reward it.Your "Clan Profile' page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)! On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated.

    #Orokin derelict void treasure room update#

    Upon researching the Update 25 Clan weapons, some Clans / Dojos had a loss of Clan XP.

    #Orokin derelict void treasure room full#

    But if you've noticed a discrepancy in your Clan's Dojo XP since the release of Update 25, we have found the issue and have a full breakdown here. If you're not an active participant in the Clan / Dojo system, a lot of this will go over your head. More bonuses to come after further testing. Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’.










    Orokin derelict void treasure room